Harun Q’han

2013-06-14

Name: Harun Q’Han
Race: human
Location: Callistra, Calishem

While the streets of Calishemian cities are generally safer than cities of say – Caheb and Ferria – at night things change radically. In Calishem it is generally accepted that once the sun no longer lightens the streets, the darker side of the nature needs it’s outlet. A balance of night and day, a balance of brighter things and darker things. That’s why visitors in Calishem are advised to stay within their place of residence during the night and avoid any unnecessary movement. The city of Callistra – while being a bustling port of trade – makes no exception and once the darkness sets in, you’re on your own. A person getting in trouble in the streets at night are more often than not thought as if they were actively seeking trouble and got what they deserved.

Of course the nights are far from pure chaos. City guards usher people indoors and generally look out for the safety of the city. Arsonists, thieves, murderers and madmen need as much attention at night as they do at daylight. Harun Q’Han is one of the thieves.

Harun is a founding member of Tima – a covert and secret thieves’ guild located in Callistra. The guild has members from all walks of life, but a common trait to them is their acceptance of their darker side – something most Calishemians try to keep suppressed as suppression of the spirit’s dark tendencies is the only barrier between a peaceful working hierarchical society and anarchic destruction. Harun is by far the best of his clan. His nocturnal activities include stealing from the rich, assassinations by contracts, wanton acts of destruction and sometimes even indulging into sexual depravities. But he is not all about being bad – true to his own teachings, he also embraces his lighter side and is generally a very polite, socially active and a kind man engaging in communal activities, popular past-times and games and even helps out at a local orphanage. Of course he doesn’t need a day job due to his lucrative nocturnal activities and it is more than feasible to think that he is actually scouting for new members and apprentices at the orphanage.

Thus far his clan of bad boys has been covert enough that it’s existence is not registering to the powers in charge of things. The clan members hold bi-weekly meetings in which they co-ordinate their efforts and share their experiences over dinners and drinks. This way Harun can also control his group by suggesting periods of inactivity in order not to attract too much attention. A successful strategy indeed since after every major heist, Harun’s group maintain a low profile at least until the previous investigations have been stopped and deemed ineffective.

Mayhill, Capital city of Akron

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Mayhill is the capitol city of the Kingdom of Akron. Mayhill houses the king’s seat and is one of the most active trading cities in the kingdom. The city’s population is somewhere in the region of 7500 which makes it one of the biggest population centers in the kingdom. Mayhill is best known for it’s bi-monthly markets that briefly double the city’s population as merchants from all around gather together to buy and sell goods. The harbor of Mayhill is also big being able to accommodate a dozen ships at any given time. The riverhead allows ships much needed safety and the relative peace of the Bay of Akron makes even long stays possible. Mayhill has a standing military of 800 men most of whom are based on the old castle east of the city center. The military men are directly under the king’s control and can be deployed in hours. The men are also responsible for the city’s safety and heavily patrol the city at nighttime making the city rather peaceful and safe for commoners. The patrolling military men have the permission to use deadly force and in fact are rather quick to draw their swords when facing disorderly conduct.

Larissa, Witch Queen of Nica

 

2011-10-02

Name: Larissa
Race: Human
Location: Castle Aventyl, Nica

Larissa has been ruling Nica for two decades. She has mostly delegated the day-to-day matters of ruling to a coven of auxiliary bureaucrats named The Larissa’s Stone. The bureaucrats’ work is interrupted only on special occasions when Larissa wants something done regarding Nica. Larissa comes from a long line of witches and warlocks and her lineage can be traced all the way to the legendary Nica The Warlock who established the country after a decade-long war against the now extinct Theocracy of Phylar that on it’s peak about 120 years prior controlled the whole of Nica and Zarnova and some coastal areas of northern Groam.

Larissa’s rule has been relatively peaceful and the people of Nica have steadily been getting healthier and wealthier during her reign. But her enemies – on the other hand – have seen themselves through some pretty harsh years. The Witch Queen has enemies all around the country and abroad – people who or whose family members have been at odds against Larissa’s rule even years ago. Larissa has created notoriety in intimidating her opposition by automatically extending punishment to the relatives of any “wrong-doers”. This policy is extremely cruel but at the same time it’s quite successful in rooting out behaviour Larissa does not want to see in her country.

The Witch Queen’s lair is at Castle Aventyl where she spends most of her time. She has devoted most of her time to black arts of witchcraft and has a coven of two dozen witches and warlocks that she tutors and a large network of “friends” in other countries – many of whom run all sorts of strange cults, covens or other shady operations. She keeps in touch with her country by holding weekly meetings with The Larissa’s Stone and mostly just listens in and allows the council to decide on earthly matters. However, from time to time she takes an interest on some issues and may offer her “opinion” (meaning that what she says is first applauded and then passed without voting or further discussion). She has no actual strict direction she wants her country to go towards and consider the whole “ruling a country” -thing a bit boring and mundane. Sometimes the council makes decisions that counter previous decisions and leave commoners thinking “why did they rule that way last year and this way this year?”. Is Nica a country adrift or has Larissa some sort of hidden agenda she follows making it only appear she has no interest in earthly things?

 

 

Space Wolf Terminator with an Assault Cannon

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Wolf Guard member in Terminator armor. I have 50+ terminators for a Loganwing Terminator army. Most of them are from Rogue Trader era and Warhammer 2nd Edition era, but around dozen are these new plastic ones. I have failed miserably with using decals so decided to paint company markings (the black wolf silhouette on white moon; Logan Grimnar’s Wolf Company)  by hand.

Angry Bird

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My son (12 years of age) took this picture a while back. The Angry Bird in the picture is a small and furry ornamental doll he made in school last year and that’s been hanging from the ceiling since then. The light on the background is just our living room lamp. I did a quick photo manipulation of the picture and made a desktop background image from it.

Ethereal dragon

2013-03-17

A summoned monster illustration for the Shadowrun role-playing game setting.

Ethereal dragons are spirit-manifestations bending the fabrics of reality. Mostly these things are the results of powerful magics, but sometimes malevolent spirits push through on their own volition in locations where the fabric of reality is weakened for some reason.

Creatures summoned into the corporeal realm of existence may be in an incomplete, shape alternating form with additional limbs, malformations and unusual sized parts. The corporeality enhances while time elapses and in some rare cases the creature can eventually become totally corporeal. The nature of these spirits is extremely volatile, they are essentially hostile to everyone and their behavior is erratic at best and catastrophically unexpected at worst. While the summoning  might prove to be a risky business, one summoned to a strategically important location can be just what the doctor ordered.

Gabriel Veer

 

2013-01-19

A character illustration for Shadowrun role-playing game setting. Gabriel is a potent street mage with a special interest in cyber hacking. He epitomizes the “quiet observer” kind of person who – when called to action – performs his task with precision, accuracy, dedication and fervor. Gabriel does not want to bask in the lime lights, but instead prefers to stay quiet in the shadows. He rarely speaks and never engages in social chit chat or small talk that would serve only to enhance social standing. He really does not like people that much and especially loathes hedonistic and brash know-it-all types that can not walk the walk when need be.

Space Wolf Drop Pod

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Space Wolves were the first WH40K army I started to collect in the late 80’s. They are still a work-in-progress. This post has pictures of my first ever Drop Pod I finished a few years ago. This was one of the first projects where I actually painted stuff straight on the sprues after giving the sprues a layer of primer paint.

 

 

 

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The grime and dirt on the bottom is Vallejo gel combined with a mixture of paints and applied with an old brush. It provides a muddy like flexible substance consistent with one of my current tables and one up-coming table.

 

 

 

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I made a stupid mistake of gluing t he rocket launcher in place instead of magnetizing the whole thing.

 

 

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For weathering I used dry Vallejo pigments gently spread with a sturdy brush and fingers even. This was the first time I used the technique and although the end result is not bad, today would use much deeper pigments and much more sparingly.

 

 

 

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Not readily visible, but I did paint the small output screens in the mid console. The above picture shows one of those screens in the middle. A few of them I painted to show only static.

 

A detail shot of the interior.
A detail shot of the interior.

Chaos Daemons: Plaguebearers

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Chaos Daemons is a more recent Warhammer 40K army for me. I started playing with Daemons in around 2007 or so although I’ve used Plaguebearers and Bloodletters as units with Chaos Space Marines back in the day when they were unit choices in the CSM Codex.

I finished these two babies today. They are the new (plastic kits from 2012) Plaguebearers.

Exposed guts. I added some Vallejo Water Effects gel to form froth around the miniatures' mouth and as slimy ooze on the exposed guts of the belly.
Exposed guts. I added some Vallejo Water Effects gel to form froth around the miniatures’ mouth and as slimy ooze on the exposed guts of the belly.

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Plaguebrothers
Plaguebrothers

These two are the first new Plaguebearers I’ve painted. 28 more to go! I have 17 older metallic Plaguebearers already painted up they mix very well with the new designs.