Milla Gemina, Elven Street Samurai

 

2013-01-17

A character illustration for the Shadowrun role-playing game setting.

Milla is a female elven street samurai – by no means a unique combination, but rather rare nevertheless. Despite being one tough chick, Milla is exceptionally athletic and she has the reflexes of a hummingbird. Milla never complains about anything and her life philosophy borders that of pre-defined fatalism. She can take care of herself just fine, but prefers working in a team towards a common goal. She just loves it when a plan comes together and when all the comrades played their roles to their full ability!

Frank Livingstone

2012-11-27

A character illustration for Shadowrun role-playing game system.

Frank is a fixer of things. A combined electrician and mechanic. Electro-mechanical devices usually have to yield to Frank should they have the indecency to be out of order or suffering from glitches. He is thorough to the extreme and while he may use duct-tape and chewing gum to fix things, at least they work. For a while – usually long enough.

He has a cybernetic right arm that gives him an advantage in repairing stuff because his shoulder, wrist, digits and elbow can flex into extreme negative angles unlike human counterparts and each of the digits in his right hand has an embedded flashlight and wide-spectrum camera. The cameras are neurally controlled and Frank can construct mental patterns to feed inputs of any of those cameras directly to either an external output device (like out-of-body monitors and HUD-glasses) or to an internal chip that shuts down oculary nerves and replaces their signals with that from the camera transcoded into natural neural impulses. The brain only sees a sudden black blink as the neural chip switches inputs. The hand can also be removed and the cameras operated wirelessly for as long as the hand has battery power left (several hours normally since the digits each contain an individual power cell that powers the camera in that digit).

 

Dragon

2012-02-11

Dragons in Cresia are very rare. But far from nonexistent. They have long since learned to keep away from the lesser sentient races like humans and have adopted a policy of seclusion. The dragons have centuries ago withdrawn to remote areas where they can be at peace. Not that they couldn’t handle the lesser races – they just don’t need the extra excitement brought on by them.

Cresia has a dragon population of no less than 100 dragons. Most of them live in small groups of few individuals and they have huge territories spanning entire mountain ranges as hunting areas. Cresian dragons are highly intelligent and justly consider themselves superior to hominid creatures. Most of them hold within their heads vast libraries of legends, sagas, talltales and actual historical detail spanning thousands of years. Their memory is so superior that they have not developed – or have non need to develop – written language.

This red dragon lives in the extremely hard to get mountainous regions between Caheb and Akron. She is a mother of five and – soon – six. Her children all live in the same area as does their father as well. This family unit has had no contact with humans for many years and their last contact – a group of lost bandits – ended as snacks for the family.

Curtis Savage

2012-12-03

Curtis Savage is a leader of a nest of ghouls. He has retained much of his intellectual capacity after his transformation to a ghoul. He leads a particularly well organised and large nest that has become a major nuisance to the city. He is cunning and ruthless and whilst he understands what he has become, he has embraced his new existence as a loathsome ghoul with enthusiasm, proudness and vigor. He and his nest are sometimes hired by unsavory people or organisations to do some shady night activities and although he might be a dangerous ally, he is most certainly much more dangerous as an enemy.

A character illustration for the Shadowrun game setting.

Entrance to a Lost Castle

2006-12-10

Entrance to a Lost Castle.  This particular castle entrance is from Groam. The jungles of Groam hold in their bowels literally hundreds of old sites and locations of past. Some are now inhabited by creatures of the jungle, but some are home to much more sinister and dangerous dwellers. Much has been said about the legendary pre-Groam civilizations, but actual research is still pretty much nonexistent. Many explorers have dared the jungles in hopes of finding untold riches, but a good number of those have simply vanished never to be heard about again.