Great Unclean One

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This was a joy to paint! This dude will be part of my ever-growing mono-Nurgle daemons army. The army has been on a back burner for some time, but somehow I got the inspiration to paint this.

 

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The miniature in question is manufactured by the Polish company Kromlech (www.kromlech.eu) and goes by the name of Rotting Butcher, but suits quite nicely to the 40K daemons line as a Great Unclean One. Kromlech ran a Christmas sale during Christmas 2013 and I snatched this fellow on a whim … having drooled over it on several occasions earlier. Money well spent.

 

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On the base I used … again … Vallejo’s Brown Earth acrylic resin, drybrushed it once it was dry, put some smoky ink on the crevices and applied a few droplets of liquid clear acrylic resin to represent the moisture of wet mud. I used Vallejo’s Still Water as the liquid resin.

 

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Rust is naturally an ingredient that goes well with this kind of a dude. I used Vallejo’s Oxid Paste which is a thick red acrylic resin paste and can be easily applied with old demolished brushes (that’s why I never throw away worn-up brushes).

 

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I used a heavy dose of Vallejo Water Effects (clear acrylic resin) to get that slimy and moist touch on the areas where skin has been ruptured. I applied perhaps half a dozen thin layers of the stuff all in all. I deliberately applied small dosages on skin areas as well to represent the fact that the demon’s inner moisture drips and oozes as he moves about.

 

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The big dude and some hangaround wannabes to show scale of the model. However since the model is made of resin and not metal, I was able to magnetize it to the base. Both feet are fitted with a 10mm x 6mm magnets and similar ones on the base. This I did because I may want to change the base some day. The magnetic force of the magnets is enough to hold the dude firmly – it can even be held upside down and pushed around without the magnets letting go. I also magnetized the arms, but that was purely to assist on the painting.

 

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A composite image of some of the details. I was pleased with the green/gray color scheme on the armor and will likely be using that later as well since it was easy and fun to make.

 

The True Revilers: Land Speeder

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A side view of the first Land Speeder of The True Revilers. Kit bashed from Blood Angel kits, IG kits, Chaos kits and of course Land Speeder.
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The other side. Typhoon Missile Launcher is magnetized so I can run a vanilla Land Speeder if need be. The hull damage is more extensive on this side.
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A rear view showing the engines.
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The Multi Melta is from some other vehicle kit and is magnetized. Some other weapon options include Heavy Bolter, Assault Cannon and Heavy Flamers.
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A shot of some of the detailing in the cockpit. The gunner’s weapon station is from a Chimera set if I remember correctly. Works nicely here. Apologies for the slightly out of place launcher: the weapons are magnetized and I neglected to rotate the launcher to a correctly aligned position. Then again The True Revilers are not that fussy about angles anyway…
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The modified engines are too loud to have a normal conversation. For increased energy usage the thing can sprint in near silence for a few moments.
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A shot of the Land Speeder with two Vanguard Veterans in front.

The True Revilers: Tactical Squad

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The True Revilers are a splinter group of the Revilers which is a successor chapter of a second founding chapter Raven Guard. I’m planning to play this chapter as Raven Guard. The True Revilers have been apart from their founding chapter hundreds of years and have been influenced by the powers of Chaos. Once the chapter was to be united with the founding chapter, they were rejected as their ways were no longer acceptable by the Revilers. Since then they have adopted the use of the name “The True Revilers” as they believe that the Revilers themselves are the ones that have changed and thus should not go by that name anymore.

The influence of Chaos is visually apparent, but their ranks do not include demonic beasts, questionable princes or lords of chaos. It is unknown what Chaos God has extended their influence to this chapter, but witness testimonies often cite the Khorne’s iconography has been sighted adorned on them.

All the miniatures of this tactical squad have magnetized weapon arms (including the bolt gun hands) and magnetized back packs. This eases transportation and most importantly allow weapon exchanges and visual changes. Also I can use the same torsos I I want to use Vanguard Veterans with jump packs or even to use Assault Marines (which at the moment I really don’t).

Tyranid Big Brothers

Here’s a family portrait of some of the big boys Tyranids have to offer. In the picture we have two Trygon Primes, Hive Tyrant and Swarmlord.

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Tyranids have always been *THE* 40K army to me. As a result I’ve amassed quite an army of these over the years. Actually the army totals over 20k+ points (approximation using the 5th edition era Codex). My hive fleet color scheme started to shape around when the millennia changed, but as I’m a slow painter, I’ve still not finished much of them.

Here’s a detail shot of the critters:

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And another shot that portrays the Trygons and their lesser brethren, the Hormagaunts!

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Sebastian LaRoche

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A character illustration for the Shadowrun role-playing game setting. Easily fits to any other near future science fiction settings as well.

Sebastian LaRoche is a classic mercenary – he works for the highest bidder and always focuses on the run at hand and his commitment is strictly proportional to the paycheck. You pay him well and he goes the extra mile to get the job done. Sebastian is a level-headed and no-nonsense -type of a guy who never underestimates his opposition, never takes his employer’s word at face value nor advertises his full skill set to even his fellow runners. Those who know him, know that at desperate times Sebastian most certainly has an ace up in his sleeve. Or three.