Afra Kartumal, Desert Mystic

2016-06-04

Name: Afra Kartumal
Race: Human
Location: City of Ada Ruwak, Northern Calishem

When the sun escapes behind the ever-shifting shapes of sand dunes, the desert city of Ada Ruwak located in one of the hottest desert zones in Calishem , springs to life. Life in the city is based of an oasis around which the city spans in concentric circles of mostly clay buildings of simple and rugged design. The daytime in this area is simply too exhausting and because of that the city is mostly still from early noon until the sun sets down being more active at night time when the air cools down a bit and fresh winds sweep away the staying heat of the daylight hours.

One of the city’s luminary figures is the city’s long-time sulinar (which translates roughly as “mayor”) Afra Kartumal whose great-great-grandfather founded the city a long time ago. Afra is a famed mystic in whole of Calishem although he rarely leaves Ada Ruwak. His main abilities are foretelling the future and explaining the events of the past. Some of his divinations have been accurate enough to have affected the lives of thousands of people. Some have been able to avoid disastrous and potentially deadly calamities (such as fatal sand storms or rampant monsters on the desert) and some have been able to stay clear from rogue bandit groups while yet others have added extra provisions of water while journeying the desert because Afra had warned them about dried up oases. The stories of survival are thousand-fold and the common denominator is both getting an appointment with Afra and then taking seriously what he has had to say.

Afra is a truly benevolent ruler of Ada Ruwak and has virtually no opposition in the city. He listens carefully to what the citizens have to say and allows public opinion to greatly affect his decision making process. The city is not without it’s fair share of problems, though. One of the biggest issues is the volatile nature of the region which leads to surges of mystical (and often times violent and erratic) creatures raiding the region. It’s not clear where they come from, where they disappear or why they plague the region around this specific oasis. Whatever the case, abnormally cool or warm weather and waiting stillness of air are signs that alert the people of the city to close their doors and shut their windows and sleep warily because odds are great that something peculiar might happen.

Afra can be spotted pretty much anywhere in the city: he might spent his day trying to cure a dying child, help the citizens to repair damaged buildings, assist in removing excess sand from the main roads after a storm or even take part in the miracle of life as an assisting midwife! He doesn’t have a palace or mansion or anything grandiose like that although his family’s set of well-made stone buildings located right at the shore of the oasis itself is finely crafted and the only buildings of the city reaching three floors from the ground with a few simple spires housing lookout points and defensive positions for archers. A visitor can not make a mistake as to where the sulinar lives.

 

 

 

 

Shield of Aldamar

2008-10-11

An illustration to show a typical shield of Aldamar for my Cresia fantasy gaming setting.

Aldamar is the god of Justice and Redemption and his followers (called clerics, healers or arbitrators depending on where in Cresia you happen to be) are usually devoted to either helping people out in general or specifically on matters of justice. The sphere of influence of the god is limited to to kingdoms of Akron, Groam and Calishem with pockets of influence in Caheb and a few travelling healers in southern Gruenroth. The clerics of Aldamar are in grave danger in countries such as Horna (where matters are resolved solely via physical strength) and Zarovna (where justice is merely a distant joke).

Origins of Aldamar are not known but the deity has been known to exist before year 0 and his mission then was to spread the wisdom of rule of law to all people. While the details of his story are vague at best, he still gathered a stout following and attained the status of a demi-god around year 0. His followers today have access to some special magical abilities only available to them and granted only to devout followers. Aldamar has a following of around 300 priests, healers and arbitrators around Cresia and a base of believers in the region of over 80 thousand people (most of which subscribe to many other deities as well).

Followers of Aldamar have no special places of worship and they do not follow any strict doctrines or rituals in their daily life although most have abandoned the pursue of riches and creature comforts. Many of the priests are not at all liked in upper crusts of society since Aldamar does not rank people based on their merits, wealth or bloodline – the lowliest servants are as important as the mightiest of kings even if the powerful people try to pass on laws to secure differential treatment to them. But some benevolent rulers appreciate the followers of Aldamar and treat them in respect because they can provide valuable insight into the mindset of the common folk.

 

 

Telos Malkumar

2015-09-09

Name: Telos Malkumar
Race: human
Location: Callistra, Calishem

Leader of caravan guards for one of the most important trade princes in Calishem: Hal B’gohd. It is Telos’ duty to keep trade caravans out of robbers’ hands. He regularly accompanies the most dangerous desert routes (or the caravans with highly valuable cargo). A trusted man of the trade prince, Telos defines the word “loyal” and does not give in to ultimatums, bribery or blackmail. He also expects the same from those under his command and ruthlessly executes any and all who violate their loyalty to the caravan owner – no matter if the target is a child, woman or elderly. He reckons that this is vital to staying alive during dangerous journeys across the desert.

Malkumar was born in the city of Callistra and holds that city in a position of reverence. He clearly despises living in anywhere else and often wonders aloud why anyone chooses to not live in Callistra. He entered the trade prince’s duty on his 14th birthday and has remained there for 20 years climbing slowly to his current position – which is indeed one of the most important positions in the entire operation. He has also invested in the operation setting aside hefty sums and letting Hal do his magic trading and thus increasing his wealth on the side. Although this practice has given him sizable monetary assets, he keeps continuing his work out of sheer love for what he’s doing.

He is a man who takes any and all duties to heart although he does know how to relax and goof around provided all the work has been done. A talented singer, Telos has also memorized a number of old legends that used to be sung in the olden days but more commonly recited as poems nowadays. It’s not uncommon for Telos to charm his fellow travelers with his singing on cold desert nights just prior to when it would be time to retire after a hard day’s work.

Telos is strategically quite competent and has a cunning mind when it comes to carrying out his duties as the chief of guards. He thinks ahead and is usually prepared to even unexpected events in the desert. A quiet and stealthy combatant he has a special ability to join the sands like a scorpion waiting for prey.

Harun Q’han

2013-06-14

Name: Harun Q’Han
Race: human
Location: Callistra, Calishem

While the streets of Calishemian cities are generally safer than cities of say – Caheb and Ferria – at night things change radically. In Calishem it is generally accepted that once the sun no longer lightens the streets, the darker side of the nature needs it’s outlet. A balance of night and day, a balance of brighter things and darker things. That’s why visitors in Calishem are advised to stay within their place of residence during the night and avoid any unnecessary movement. The city of Callistra – while being a bustling port of trade – makes no exception and once the darkness sets in, you’re on your own. A person getting in trouble in the streets at night are more often than not thought as if they were actively seeking trouble and got what they deserved.

Of course the nights are far from pure chaos. City guards usher people indoors and generally look out for the safety of the city. Arsonists, thieves, murderers and madmen need as much attention at night as they do at daylight. Harun Q’Han is one of the thieves.

Harun is a founding member of Tima – a covert and secret thieves’ guild located in Callistra. The guild has members from all walks of life, but a common trait to them is their acceptance of their darker side – something most Calishemians try to keep suppressed as suppression of the spirit’s dark tendencies is the only barrier between a peaceful working hierarchical society and anarchic destruction. Harun is by far the best of his clan. His nocturnal activities include stealing from the rich, assassinations by contracts, wanton acts of destruction and sometimes even indulging into sexual depravities. But he is not all about being bad – true to his own teachings, he also embraces his lighter side and is generally a very polite, socially active and a kind man engaging in communal activities, popular past-times and games and even helps out at a local orphanage. Of course he doesn’t need a day job due to his lucrative nocturnal activities and it is more than feasible to think that he is actually scouting for new members and apprentices at the orphanage.

Thus far his clan of bad boys has been covert enough that it’s existence is not registering to the powers in charge of things. The clan members hold bi-weekly meetings in which they co-ordinate their efforts and share their experiences over dinners and drinks. This way Harun can also control his group by suggesting periods of inactivity in order not to attract too much attention. A successful strategy indeed since after every major heist, Harun’s group maintain a low profile at least until the previous investigations have been stopped and deemed ineffective.

Map of Akron

Map of the Kingdom of Akron.
Map of the Kingdom of Akron.

Map of the Kingdom of Akron details the roadways, general terrain features as well as the location of major population centers. The map is provided by Calishmen Guild of Cartographers. That fact is readily apparent by the scorpion emblem of Calishem. The map itself is however inaccurate as it does not show two counties at all. Those are the counties of Veyron and Inhal Corg that are the two southernmost counties bordering Calishem. Calishem and Akron have fought over those areas for centuries and while a long lasting peace is at the moment enduring and the areas are officially attached to Akron, it is not a guaranteed state.

Also the northernmost counties are not depicted in this map.