Mia Miles

2005-10-19

An illustration of a runner character for the Shadowrun role-playing game setting (and similar science fiction settings).

Mia Miles is a techno-savvy street samurai able to run solo missions for rich clients. She has shown a remarkable calmness and control under heavy pressure and some even say that she is in fact a cyborg and not just an augmented human being. While her professional self as a combat-oriented runner has earned her a solid reputation, her personal life is a complete and utter mess with both ex-girlfriends and ex-boyfriends popping up at the most unfortunate times. Her ability to keep and nurture relationships is at the level of a prepubescent and her most vengeful ex-lovers/ex-companions consider her pretty much just another sociopath with little or no regard for the feelings or well-being of anyone else other than Mia Miles herself.

Work on this particular illustration was begun in 2005, then forgotten, revisited and altered in 2013 and 2016 and finally decided it’s now ready to be published.

Gabriel Veer

 

2013-01-19

A character illustration for Shadowrun role-playing game setting. Gabriel is a potent street mage with a special interest in cyber hacking. He epitomizes the “quiet observer” kind of person who – when called to action – performs his task with precision, accuracy, dedication and fervor. Gabriel does not want to bask in the lime lights, but instead prefers to stay quiet in the shadows. He rarely speaks and never engages in social chit chat or small talk that would serve only to enhance social standing. He really does not like people that much and especially loathes hedonistic and brash know-it-all types that can not walk the walk when need be.

Abor, Ogre Mercenary

2012-12-02

A character illustration for the Shadowrun role-playing game system.

Abor is an ogre mercenary with an attitude! He is a classic brawler, street fighter, bully and generally rather prone to violence as a means to solving problems – whatever the problem is. He is also a prominent member of the White Scorpion movement that is a digital rights movement focusing on data privacy of private citizens. Not a man of many oratory skills, his talents lies in the field of information gathering … by brute force.

Milla Gemina, Elven Street Samurai

 

2013-01-17

A character illustration for the Shadowrun role-playing game setting.

Milla is a female elven street samurai – by no means a unique combination, but rather rare nevertheless. Despite being one tough chick, Milla is exceptionally athletic and she has the reflexes of a hummingbird. Milla never complains about anything and her life philosophy borders that of pre-defined fatalism. She can take care of herself just fine, but prefers working in a team towards a common goal. She just loves it when a plan comes together and when all the comrades played their roles to their full ability!

Marek Marticek, Savvy Negotiator

2007-11-19 dudah

A character illustration for the Shadowrun role-playing game system.

 

Marek Marticek negotiates deals, offers advice on contractual details, acts as a united frontsman and  manages financial affairs. A valuable companion or contact to any group, Marek is also an ideal player character. He manages just fine in hand-to-hand combat although he most certainly shows his value doing damage control after missions or getting the mission for the group in the first place! Street savvy, somewhat hedonistic and egoistic, highly intelligent and merciless shark in social situations. Marek has the oratory skills matching corporate PR directors trying to white wash that one defective product that caused injury and dismemberment to unsuspecting users or shrewd corrupt politicians wiggling their way out of a embarrassing interview. Combined with a lightning fast mathematical thinking (in fact augmented by mathematics chip), Marek more often than not makes oh-so-sweet deals talking clients into paying all sorts of side costs and unrelated expenditures.

Frank Livingstone

2012-11-27

A character illustration for Shadowrun role-playing game system.

Frank is a fixer of things. A combined electrician and mechanic. Electro-mechanical devices usually have to yield to Frank should they have the indecency to be out of order or suffering from glitches. He is thorough to the extreme and while he may use duct-tape and chewing gum to fix things, at least they work. For a while – usually long enough.

He has a cybernetic right arm that gives him an advantage in repairing stuff because his shoulder, wrist, digits and elbow can flex into extreme negative angles unlike human counterparts and each of the digits in his right hand has an embedded flashlight and wide-spectrum camera. The cameras are neurally controlled and Frank can construct mental patterns to feed inputs of any of those cameras directly to either an external output device (like out-of-body monitors and HUD-glasses) or to an internal chip that shuts down oculary nerves and replaces their signals with that from the camera transcoded into natural neural impulses. The brain only sees a sudden black blink as the neural chip switches inputs. The hand can also be removed and the cameras operated wirelessly for as long as the hand has battery power left (several hours normally since the digits each contain an individual power cell that powers the camera in that digit).