World Eaters Land Raider – The Taxi of Kharn the Betrayer

This time a little bit something for the Chaos forces. This is the first Land Raider I’ve put together and painted up. I’m not a fan of the endless spike parade usually associated with 40k Chaos forces and thus I opted to leave them out from this model. While painting I tried several new techniques including enamel wash paints by AK Interactive and enamel effect paints such as Engine Oil and Engine Grime by AK Interactive. Most of the work is by pigments (I use a combination of Vallejo, AK Interactive, Mig and Kromlech pigments). The rust effects are accomplished using Vallejo Oxid Paste resin which I diluted and painted with a broken brush. The dust and mud are done with Vallejo Brown Earth resin paste and touched up with pigments.

I learned a lot with this miniature.

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A batch of new True Revilers painted up

Here’s a batch of new True Revilers miniatures painted up.

 

True Reviler Terminators
True Reviler Terminators. I got a group o 10 terminators. All of them are built from left over pieces found in a bits box. I built 10 and plan to deep strike them using a homer beacon available to scout sergeants. All terminators are magnetized (feet for basing and hands for weapon choice variety).
First two scouts - a sniper and sergeant with a missile launcher. I plan to have at least 2 sniper scout teams.
First two scouts – a sniper and sergeant with a missile launcher. I plan to have at least 2 sniper scout teams.

 

Cloaks of the scouts. Cloak models from Victoria Miniatures in Australia.
Cloaks of the scouts. Cloak models from Victoria Miniatures in Australia.
Assault bike with a multi melta. The bike is from Max Mini in Poland.
Assault bike with a multi melta. The bike is from Max Mini in Poland.
I  posed the bike in such a way that only one tire touches the ground.
I posed the bike in such a way that only one tire touches the ground.
The marine driver is removable although I don't think it fits anywhere else. Backpack is magnetized so it can be switched to other backpacks.
The marine driver is removable although I don’t think it fits anywhere else. Backpack is magnetized so it can be switched to other backpacks.
The front small dozer blade was a left over piece ... comes from the Ramshackle Games' wide range of pieces if I recall correctly.
The front small dozer blade was a left over piece … comes from the Ramshackle Games’ wide range of pieces if I recall correctly.
I plan two squads of 5 bikes having one assault bike each. This way I can take the bike squads as troops choices when using a HQ character riding a bike.
I plan two squads of 5 bikes having one assault bike each. This way I can take the bike squads as troops choices when using a HQ character riding a bike.

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Nurgle Herald

 

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Herald of Nurgle for my mono-Nurgle Daemons army.

 

 

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The model is made by the Polish alternative manufacturer Maxmini. It’s a three-part resin model about the size of a common Terminator. In fact I could see usage for the model in a Nurgle-themed CSM army as well.

 

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A simple back shot. The “blood” is Vallejo Water Effects combined with Vallejo Gore Red -paint.
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A scale shot to show the size of the model compared to the giant Kromlech Rotten Butcher I featured earlier.

Thousand Sons

 

The Thousand Sons chapter has intrigued ever so much. At late fall 2013 I eventually started to gather an army around Ahriman. It’s a simple 2500 points army with Ahriman, a lord on Tzeentch disc, 2 units of Mutilators, 2 units of  Devastators, one unit of Chaos Spawns, a unit of Terminators and 2 big units of Thousand Sons marines. Oh … and a single Defiler. I’m not a big fan of the GW output regards to Thousand Sons and thus the army is a mix-match of beans from various sources.

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Chaos Spawn. This model is from the nineties. It’s a 2-part resin model manufactured by Scotia Grendel from their 28mm Fantasy line. I don’t which game it’s supposed to fit at, but I reckoned it would make an awesome Chaos Beast for my Thousand Sons. This is the first one finished from a unit of 3.
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Ahriman and his rubricae boys. This one is a scale comparison shot so the size of the Chaos Beast becomes apparent.

Great Unclean One

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This was a joy to paint! This dude will be part of my ever-growing mono-Nurgle daemons army. The army has been on a back burner for some time, but somehow I got the inspiration to paint this.

 

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The miniature in question is manufactured by the Polish company Kromlech (www.kromlech.eu) and goes by the name of Rotting Butcher, but suits quite nicely to the 40K daemons line as a Great Unclean One. Kromlech ran a Christmas sale during Christmas 2013 and I snatched this fellow on a whim … having drooled over it on several occasions earlier. Money well spent.

 

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On the base I used … again … Vallejo’s Brown Earth acrylic resin, drybrushed it once it was dry, put some smoky ink on the crevices and applied a few droplets of liquid clear acrylic resin to represent the moisture of wet mud. I used Vallejo’s Still Water as the liquid resin.

 

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Rust is naturally an ingredient that goes well with this kind of a dude. I used Vallejo’s Oxid Paste which is a thick red acrylic resin paste and can be easily applied with old demolished brushes (that’s why I never throw away worn-up brushes).

 

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I used a heavy dose of Vallejo Water Effects (clear acrylic resin) to get that slimy and moist touch on the areas where skin has been ruptured. I applied perhaps half a dozen thin layers of the stuff all in all. I deliberately applied small dosages on skin areas as well to represent the fact that the demon’s inner moisture drips and oozes as he moves about.

 

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The big dude and some hangaround wannabes to show scale of the model. However since the model is made of resin and not metal, I was able to magnetize it to the base. Both feet are fitted with a 10mm x 6mm magnets and similar ones on the base. This I did because I may want to change the base some day. The magnetic force of the magnets is enough to hold the dude firmly – it can even be held upside down and pushed around without the magnets letting go. I also magnetized the arms, but that was purely to assist on the painting.

 

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A composite image of some of the details. I was pleased with the green/gray color scheme on the armor and will likely be using that later as well since it was easy and fun to make.

 

The True Revilers: Land Speeder

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A side view of the first Land Speeder of The True Revilers. Kit bashed from Blood Angel kits, IG kits, Chaos kits and of course Land Speeder.
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The other side. Typhoon Missile Launcher is magnetized so I can run a vanilla Land Speeder if need be. The hull damage is more extensive on this side.
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A rear view showing the engines.
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The Multi Melta is from some other vehicle kit and is magnetized. Some other weapon options include Heavy Bolter, Assault Cannon and Heavy Flamers.
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A shot of some of the detailing in the cockpit. The gunner’s weapon station is from a Chimera set if I remember correctly. Works nicely here. Apologies for the slightly out of place launcher: the weapons are magnetized and I neglected to rotate the launcher to a correctly aligned position. Then again The True Revilers are not that fussy about angles anyway…
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The modified engines are too loud to have a normal conversation. For increased energy usage the thing can sprint in near silence for a few moments.
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A shot of the Land Speeder with two Vanguard Veterans in front.

Gaming board (December 2013)

 

 

 

Some terrain pictures from a game played in December 2013 at my home. The game was a 2500 pts game between Space Wolves and Ultramarines and is part of an ongoing campaign of 8 armies belonging to 4 players. I expect we continue to play this campaign well into late 2014.

First some overview pieces of the terrain:

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Then some details from the board:

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And finally a few atmospheric pictures from the game itself:

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The game ended in the glorious victory of the Ultramarines after 5 rounds. In fact Space Wolves player yielded and we did not need to test whether the game would have continued. This was due to the fact that Space Wolves only had 1 objective holder model alive in Ultramarines‘ deployment zone where 3 out o 5 objectives of the game resided. And Ultramarines still had an arsenal of firepower at their disposal – up and including three Dreadnoughts, 20 or so Tactical Marines and 2 Thunderire Cannons.

The True Revilers: Tactical Squad

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The True Revilers are a splinter group of the Revilers which is a successor chapter of a second founding chapter Raven Guard. I’m planning to play this chapter as Raven Guard. The True Revilers have been apart from their founding chapter hundreds of years and have been influenced by the powers of Chaos. Once the chapter was to be united with the founding chapter, they were rejected as their ways were no longer acceptable by the Revilers. Since then they have adopted the use of the name “The True Revilers” as they believe that the Revilers themselves are the ones that have changed and thus should not go by that name anymore.

The influence of Chaos is visually apparent, but their ranks do not include demonic beasts, questionable princes or lords of chaos. It is unknown what Chaos God has extended their influence to this chapter, but witness testimonies often cite the Khorne’s iconography has been sighted adorned on them.

All the miniatures of this tactical squad have magnetized weapon arms (including the bolt gun hands) and magnetized back packs. This eases transportation and most importantly allow weapon exchanges and visual changes. Also I can use the same torsos I I want to use Vanguard Veterans with jump packs or even to use Assault Marines (which at the moment I really don’t).