This time a little bit something for the Chaos forces. This is the first Land Raider I’ve put together and painted up. I’m not a fan of the endless spike parade usually associated with 40k Chaos forces and thus I opted to leave them out from this model. While painting I tried several new techniques including enamel wash paints by AK Interactive and enamel effect paints such as Engine Oil and Engine Grime by AK Interactive. Most of the work is by pigments (I use a combination of Vallejo, AK Interactive, Mig and Kromlech pigments). The rust effects are accomplished using Vallejo Oxid Paste resin which I diluted and painted with a broken brush. The dust and mud are done with Vallejo Brown Earth resin paste and touched up with pigments.
The Thousand Sons chapter has intrigued ever so much. At late fall 2013 I eventually started to gather an army around Ahriman. It’s a simple 2500 points army with Ahriman, a lord on Tzeentch disc, 2 units of Mutilators, 2 units of Devastators, one unit of Chaos Spawns, a unit of Terminators and 2 big units of Thousand Sons marines. Oh … and a single Defiler. I’m not a big fan of the GW output regards to Thousand Sons and thus the army is a mix-match of beans from various sources.
Some terrain pictures from a game played in December 2013 at my home. The game was a 2500 pts game between Space Wolves and Ultramarines and is part of an ongoing campaign of 8 armies belonging to 4 players. I expect we continue to play this campaign well into late 2014.
First some overview pieces of the terrain:
Then some details from the board:
And finally a few atmospheric pictures from the game itself:
The game ended in the glorious victory of the Ultramarines after 5 rounds. In fact Space Wolves player yielded and we did not need to test whether the game would have continued. This was due to the fact that Space Wolves only had 1 objective holder model alive in Ultramarines‘ deployment zone where 3 out o 5 objectives of the game resided. And Ultramarines still had an arsenal of firepower at their disposal – up and including three Dreadnoughts, 20 or so Tactical Marines and 2 Thunderire Cannons.
The True Revilers are a splinter group of the Revilers which is a successor chapter of a second founding chapter Raven Guard. I’m planning to play this chapter as Raven Guard. The True Revilers have been apart from their founding chapter hundreds of years and have been influenced by the powers of Chaos. Once the chapter was to be united with the founding chapter, they were rejected as their ways were no longer acceptable by the Revilers. Since then they have adopted the use of the name “The True Revilers” as they believe that the Revilers themselves are the ones that have changed and thus should not go by that name anymore.
The influence of Chaos is visually apparent, but their ranks do not include demonic beasts, questionable princes or lords of chaos. It is unknown what Chaos God has extended their influence to this chapter, but witness testimonies often cite the Khorne’s iconography has been sighted adorned on them.
All the miniatures of this tactical squad have magnetized weapon arms (including the bolt gun hands) and magnetized back packs. This eases transportation and most importantly allow weapon exchanges and visual changes. Also I can use the same torsos I I want to use Vanguard Veterans with jump packs or even to use Assault Marines (which at the moment I really don’t).