Harold Nyqvist

2006-08-05

A character illustration for the Call of Cthulhu 90’s role-playing game setting, but I guess this can go without issues to any modern game setting (like Vampire) or even Shadowrun and similar sci-fi settings.

Harold is of Swedish descent and speaks English with a distinct accent. He is a man who rarely smiles or laughs anymore due to his renewed sense of the world. He has seen and experienced a little too much for his own comfort and while he is prone to self-preservation like any man is, there is a streak of nihilistic fatalism growing in him that manifests itself whenever Harold is involved in anything reminiscing danger. His change from a sportive and out-going young adult to a more somber and nihilistic man has been cultivated by several encounters with unnatural creatures and events – of which he is reluctant to say a word. He no longer has a day job, he suffers from recurring nightmares and has begun to sleepwalk and he is once again single since he has generated severe commitment issues borne out of his experiences and general pessimism towards his own fate and that of the entire world as well.

Most often found hanging around in The Fishing Bears pub, he has recently moved to a shabby small two-room rat-hole nearby. He has a few regular mates – one is a disabled veteran, one an alcoholic laid-off insurance salesman and one an ex-con trying his best not find his way back into prison. Not a violent man per se, Harold is still nowadays regularly involved in all sorts of altercations up to and including paid-for hired muscle feats in the ranks of a local crime boss. “Everybody’s gotta make a living, right?”, says Harold if questioned by his contacts in the underworld.

When drunk, Harold can be cooed into speaking and should he find his rants are actually listened to, he will continue to speak about his experiences until he passes out. He speaks of strange winged barrel-shaped fleshy creatures among us that he calls the Elder Things. He speaks of the desolate wastes of Leng and of the streets of the sunken city R’Lyeh. And of strange creatures inhabiting the places. His talks are mostly simply disregarded as mad rants borne out of incoherent dreams that has escaped from the locked world of nightmares.

Randolph T. Morasse, Troubled Artist

 

2006-06-04

 

A character illustration for the Call of Cthulhu role-playing game setting. Stylistically this illustration fits better for modern gaming settings instead of the classic 1920’s era. Illustration is originally from 2006, but I made some changes to it in 2013.

Randolph has had mental difficulties since his early teens when he accidentally saw his father succumb to madness and hang himself after a particularly harrowing trip to the Dreamlands. Randolph only later learned about his father’s deep secrets through journals he kept. The journals (unfortunately) contained enough detailed information to get Randolph started on his father’s footsteps and at the age of 17 he made his first voyage to the Dreamlands -against his mother’s wishes and hopes. He loved the place! But the nightmares began after his fifth trip which ended abruptly and left him a mindlessly shaking vegetable for three days (he spent those days and a further week in a local mental asylum) after which he slowly recovered. The nightmares started to build up and Randolph found out at the age of 22 that he felt better if he would let his nightmares out through painting.

Now at the age of 32 Randolph is incapable of actual work and he lives with his ageing and ill mother who does her best to feed and cloth him. But he makes an infrequent income through his paintings which are often purchased by eccentric collectors of the macabre, students of occult and such. The paintings are sometimes incomprehensible and sometimes a collection of thematically linked nightmare visions. The artsy types may even hang some of his paintings on galleries and living room walls while praising their different contemporary looks, but those people are certainly blissfully oblivious to the origins of the subject matter.