Some new miniature paint jobs for the Cthulhu Wars board game.
Hastur itself for the Hastur faction. I chose to use green lizard -like eyes for this faction to enhance the faction’s sense of alienness to human mind.
Acolytes for the Hastur faction. I chose to use the same purple on the acolytes as I used on the Hastur beings throat and gums to tie in the faction with colours.
Ithaqua for the Windwalker faction. The faction thrives on cold weather and ice so I chose to manifest this by using ample amounts of fake snow and ice crystal effects on the faction’s miniatures and bases.
Acolytes for the Windwalker faction.
Acolytes for the Opener of the Way faction.
The only earlier miniature paint work for the Cthulhu Wars board game were the Great Old Ones of Cthulhu and Shub-Niggurath presented on the miniature painting page.
This time a little bit something for the Chaos forces. This is the first Land Raider I’ve put together and painted up. I’m not a fan of the endless spike parade usually associated with 40k Chaos forces and thus I opted to leave them out from this model. While painting I tried several new techniques including enamel wash paints by AK Interactive and enamel effect paints such as Engine Oil and Engine Grime by AK Interactive. Most of the work is by pigments (I use a combination of Vallejo, AK Interactive, Mig and Kromlech pigments). The rust effects are accomplished using Vallejo Oxid Paste resin which I diluted and painted with a broken brush. The dust and mud are done with Vallejo Brown Earth resin paste and touched up with pigments.
Well. Arkham Horror is the long time favorite game of mine and my active group of players. It’s the “go-to” game when the novelty factor from various other games wears thin. Luckily the investigator figures from Mansions of Madness can be used in Arkham Horror, Eldritch Horror, Elder Sign and of course Mansions of Madness, so painting the investigators seems like a wise move.
Here’s a group shot of investigators finished so far:
The Thousand Sons chapter has intrigued ever so much. At late fall 2013 I eventually started to gather an army around Ahriman. It’s a simple 2500 points army with Ahriman, a lord on Tzeentch disc, 2 units of Mutilators, 2 units of Devastators, one unit of Chaos Spawns, a unit of Terminators and 2 big units of Thousand Sons marines. Oh … and a single Defiler. I’m not a big fan of the GW output regards to Thousand Sons and thus the army is a mix-match of beans from various sources.