A character illustration for the Call of Cthulhu role-playing game setting.
Amanda Halsey is a rugged hands-on self-educated amateur archaeologist. She has never had any real interest in the academic aspect of treasure hunting but has instead spent a good number of her 35-year life on excavations around the world. Her expertise in “getting things done” is well known throughout the smallish community of archaeologists and expedition planners. She spends 8-9 months each year on some excavation site or another and 3-4 months in Arkham where she resides in her vast family home situated on West Washington Road along with her 6 siblings and their offspring.
Amanda is a no-nonsense kind of woman and good friends with a colleague Ruth Meckler among others. Ruth and Amanda get along so well that they nowadays team up when going to excavations. Today Amanda works mostly as a Excavation Foreman – telling excavators where to dig, getting the right people to do various tasks on site and organizing … well everything. She never fears getting her own hands dirty and gets a seemingly endless supply of energy from coffee which she drinks pretty much all the time.
Amanda Halsey, Excavation Foreman by Kimmo Mäkinen is licensed under a Creative Commons Attribution 4.0 International License.
A character illustration for Call of Cthulhu role-playing game setting.
Ruth Meckler travels the world on missions funded by the Miskatonic University in Arkham. She started out as a helping hand years ago and has rapidly risen to a respectable archaeologist and explorer mostly due to her work in professor Arthur Connor‘s numerous successful expeditions to the Amazon basin. Her academic work includes several important and revealing papers on ancient South American belief systems. Her doctoral thesis – while still unfinished – is named “The Origins of Religion in Neolithic Amazonian Cultures as Evidenced by Archaeological Findings” and is already widely debated in academic circles even prior to it’s publication.
Ruth Meckler, Intrepid Archaeologist by Kimmo Mäkinen is licensed under a Creative Commons Attribution 4.0 International License.
A creature illustration for Call of Cthulhu role-playing game setting.
An area named Valley of the White Stone just south of Arkham City is justly shunned by locals. The locals know that the wooded patches of the valley are home to unspeakable horrors that appear and disappear perhaps guided by the stars themselves. The woods are quiet and remote for years on end until something triggers the appearance of hideous tentacled monsters seemingly bursting through ground from hell itself.
The locals are wise enough not to build anything – not even wells for agricultural use – near the haunted spots. They avoid the locations based on ancestral knowledge. A traveler from Arkham can’t even get a guide to these locations even if the creatures have been seen last over a decade ago.
Unspeakable Horror! by Kimmo Mäkinen is licensed under a Creative Commons Attribution 4.0 International License.
A character illustration for Call of Cthulhu role-playing game setting. I suppose this illustration works for either the 1920’s and modern version of the setting.
Jonathan Elmore is a private investigator by profession. He has been snooping the streets of Arkham for over a decade and have seen his fair share of things no man should see. Elmore works alone but occasionally accompanies a few trusted men particularly when the job at hand is expected to be out of the ordinary in some way or another.
Jonathan Elmore, Private Investigator by Kimmo Mäkinen is licensed under a Creative Commons Attribution 4.0 International License.
An illustration for the Call of Cthulhu role-playing game setting. Meant as a character for the 1920’s era.
Robert Crawford is a restaurant owner in Arkham – in a long line of restaurant owners. He is the current owner of the Crawford’s Restaurant, situated at the corner of Garrison and Armitage. The place has been there since the Civil War and ownership of the establishment has been firmly in family ever since the 17th century. The place is by far the most expensive place to get one’s belly full, but the food is exceptionally good – albeit the menu is archaic by modern standards and in dire need of modernization. Nothing much has changed in the restaurant in 200 years.
Robert Crawford is one of the richest men in town and although his restaurant is gathering patrons, it’s really no longer a very good source of income. But the family fortunes are vast and includes shares of many companies in Arkham, gold and property. His demeanor is that of a spoiled brat whose upbringing has been supportive of his family’s view of their own supremacy over the common folk. But his presence is striking and captivating and his manners are impeccable. On occasion his restaurant is used to throw parties in which alcoholic beverages are flowing freely – in spite of the ongoing Prohibition. There is little risk for the Crawford’s due to the family’s influence on city affairs. Robert is rather handsome in a rugged way and he is surprisingly eloquent, educated and gives out an aura of importance. He is flirtatious and openly suggestive even though he is happily married to Susan Crawford. In reality he is devoted to his wife and the flirtatious side to him is merely a facade.
Robert Crawford by Kimmo Mäkinen is licensed under a Creative Commons Attribution 3.0 Unported License.
An illustration for Call of Cthulhu role.playing game setting. Specifically to the 1920’s era, but easily goes for the Gaslight period as well.
Mr. Bertil Kruenhoofer migrated to the United States from Austria and settled in the city of Arkham twenty years ago. He has loads of old world money behind him and while in America aristocracy is held in lesser regard than in Europe, his wealth on the other hand makes him “everybody’s friend“. Mingling with the crème de la crème of Arkham, Bertil is a well known player in the city’s higher circles. Bertil has no interest in politics and neither wants nor needs power (more than what wealth gives), but he has developed a curious interest in artifacts and certain antiquities of Egyptian, Mesopotamian, Babylonian and Chinese origin.
As a regular traveler to the mysterious other dimension of Dreamlands, Bertil has picked up strange objects, languages and habits. He is not a man who would keenly announce his visits to a world beyond our realm of existence since he knows that being open about it will inevitably bring unwanted consequences. His favorite method to initiate his travel is to use a strange clock-like device that he bought in Boston from an insane antiquities dealer when his store’s contents was auctioned after he was committed to an asylum. Bertil is aware of other means as well – means involving Laudanum, means involving hypnotic suggestion and means involving blood sacrifice to strange and secret powers!
Mr. Bertil Kruenhoofer by Kimmo Mäkinen is licensed under a Creative Commons Attribution 3.0 Unported License.
A character illustration for the Call of Cthulhu 90’s role-playing game setting, but I guess this can go without issues to any modern game setting (like Vampire) or even Shadowrun and similar sci-fi settings.
Harold is of Swedish descent and speaks English with a distinct accent. He is a man who rarely smiles or laughs anymore due to his renewed sense of the world. He has seen and experienced a little too much for his own comfort and while he is prone to self-preservation like any man is, there is a streak of nihilistic fatalism growing in him that manifests itself whenever Harold is involved in anything reminiscing danger. His change from a sportive and out-going young adult to a more somber and nihilistic man has been cultivated by several encounters with unnatural creatures and events – of which he is reluctant to say a word. He no longer has a day job, he suffers from recurring nightmares and has begun to sleepwalk and he is once again single since he has generated severe commitment issues borne out of his experiences and general pessimism towards his own fate and that of the entire world as well.
Most often found hanging around in The Fishing Bears pub, he has recently moved to a shabby small two-room rat-hole nearby. He has a few regular mates – one is a disabled veteran, one an alcoholic laid-off insurance salesman and one an ex-con trying his best not find his way back into prison. Not a violent man per se, Harold is still nowadays regularly involved in all sorts of altercations up to and including paid-for hired muscle feats in the ranks of a local crime boss. “Everybody’s gotta make a living, right?”, says Harold if questioned by his contacts in the underworld.
When drunk, Harold can be cooed into speaking and should he find his rants are actually listened to, he will continue to speak about his experiences until he passes out. He speaks of strange winged barrel-shaped fleshy creatures among us that he calls the Elder Things. He speaks of the desolate wastes of Leng and of the streets of the sunken city R’Lyeh. And of strange creatures inhabiting the places. His talks are mostly simply disregarded as mad rants borne out of incoherent dreams that has escaped from the locked world of nightmares.