Shield of Aldamar

2008-10-11

An illustration to show a typical shield of Aldamar for my Cresia fantasy gaming setting.

Aldamar is the god of Justice and Redemption and his followers (called clerics, healers or arbitrators depending on where in Cresia you happen to be) are usually devoted to either helping people out in general or specifically on matters of justice. The sphere of influence of the god is limited to to kingdoms of Akron, Groam and Calishem with pockets of influence in Caheb and a few travelling healers in southern Gruenroth. The clerics of Aldamar are in grave danger in countries such as Horna (where matters are resolved solely via physical strength) and Zarovna (where justice is merely a distant joke).

Origins of Aldamar are not known but the deity has been known to exist before year 0 and his mission then was to spread the wisdom of rule of law to all people. While the details of his story are vague at best, he still gathered a stout following and attained the status of a demi-god around year 0. His followers today have access to some special magical abilities only available to them and granted only to devout followers. Aldamar has a following of around 300 priests, healers and arbitrators around Cresia and a base of believers in the region of over 80 thousand people (most of which subscribe to many other deities as well).

Followers of Aldamar have no special places of worship and they do not follow any strict doctrines or rituals in their daily life although most have abandoned the pursue of riches and creature comforts. Many of the priests are not at all liked in upper crusts of society since Aldamar does not rank people based on their merits, wealth or bloodline – the lowliest servants are as important as the mightiest of kings even if the powerful people try to pass on laws to secure differential treatment to them. But some benevolent rulers appreciate the followers of Aldamar and treat them in respect because they can provide valuable insight into the mindset of the common folk.

 

 

Benjamin, Cleric of Aldamar

2008-10-13
Name
: Benjamin (of Jodhe)
Race: human
Location: Southern Akron, Northern Calishem, Ferria

As a traveling cleric of Aldamar (the wise and benevolent deity of righteousness, common sense and justice), Benjamin is always on the move; rarely staying more than a week in one spot unless particularly needed. He owns nothing but the items he can carry and he eats and drinks what people of kind hearts offer him. A true believer in the ways of the Aldamar, Benjamin has devoted his entire life to offer help on any issues in which anyone is perceived to be wronged. Most clerics of Aldamar don’t have any real authority, but their opinions and help is often obeyed by the commoners and sometimes even the nobility of the land. He follows no plan to his travels, but doesn’t venture outside the comfort zone of where Aldamar is most respected and revered as a deity.

Benjamin is a thoughtful man, careful in the use of his voice and humble in his demeanor. He has literally hundreds of men, women and children owing him their gratitude and thus he has gathered a solid reputation as a man of honor and dignity. His wisdom is a combination of experience, emotionally detached logic and applied common sense that are all based on the knowledge of the law of the lands and their lords. A common conflict too frequently on his hands, is when the land lords do act in ways that the common folk don’t feel is right or fair. Usually the cleric can only relay the message of the disgruntled commoners to whomever it is who is doing the wronging, but other times he himself explains the commoners the wisdom behind the decisions of their superiors since the common man rarely is able to see the big picture beyond his own homestead. Violence is not a tool commonly employed by Aldamar’s clerics, but not at all forbidden or frowned upon by the deity himself if nothing else would bring justice.