Name: Liff Qapar
Location: Tyrros, northern Caheb
Miss Qapar is born and raised in the small village of Tyrros to merchant mother and carpenter father both of Groam origins. At a fairly young age she exhibited signs of active telepathy with animals of all sorts and since then with the aid of her parents she has cultivated exceptional magical prowess with which she can charm, beguile, bluff, enrage, communicate and even befriend animals of many different species. She has no other magical abilities or those are suppressed or dormant due to her being “self-taught” as opposed to being trained by a prominent wizard who would have had the means to unlock Liff’s true powers.
Liff is now living her prime years as a desert guide who rents her services to caravans and merchant convoys helping them cross the ocean of sand. She has gotten a lot of training in the merchant life from her – now sadly deceased – mother who roamed the wild dunes for over a decade before Liff was born. She is not very skilled in reading maps or seeking guidance from the night sky but her success in the profession is mostly gained through the use of animals which – according to her – are superior navigators to humans. With her current skill set she can seek advice from even scorpions if desperate enough.
Nowadays she is the leader of a small pack of Kiloui Desert Wolves (that are – despite their common name – in fact more like stout jackals) who accompany her wherever she goes. They perform as her eyes and ears while she is travelling with a caravan or a convoy. While occasionally interested in human companionship as well, she never leaves her little doggies for long and vice versa.
Liff is a somewhat inward person taking the silent route when things do not go her way and loathes being in charge or in limelight. Her usual mode of working is that she takes but one person out of the entire group she is travelling with and almost solely communicates with only that person regarding their whereabouts and estimates of arrivals et cetera. She is capable of communicating like a normal person if another party initiates a conversation but she would never start talking to strangers herself. While en route to destinations she usually scouts ahead with her pack and even when the group is halted for the night she rarely joins the others preferring to set up her own little tent out of the way of others.
Liff does not show off. While she can summon a vulture seen from a distance, she would never do such a thing just to impress others, win a wager or without an actual need to do so. She knows very, very well that the desert is so ruthless a place that there simply is no room for shenanigans.